QuadRenderer
Index
Constructors
constructor
Parameters
options: QuadRendererOptions
Returns QuadRenderer
Properties
shader
Methods
draw
Parameters
inputTextures: WebGLTexture[]
{WebGLTexture[]} to pass to the renderer
output: Framebuffer = null
{Framebuffer}
Returns void
setPostion
Parameters
minX: number
minY: number
maxX: number
maxY: number
Returns void
setScreenUV
Parameters
minX: number
minY: number
maxX: number
maxY: number
Returns void
setShader
Parameters
shader: Shader
Returns void
setUV
Parameters
minX: number
minY: number
maxX: number
maxY: number
Returns void
Used for drawing arbitrary quads, usually used for postprocessing/and multiple shader pipelines